Designed and prototyped a mobile app using Figma to improve user hydration habits. Conducted user interviews, created wireframes and high-fidelity UI, and implemented usability testing to iterate on key features.

HydroFit is a hydration monitoring application designed to help individuals improve their water intake through personalized goals, smart tracking, and integration with wearable devices. Through a well-structured process of research, prototyping, and usability testing, engagement was enhanced by 40%.

HydroFit is a hydration monitoring application designed to help individuals improve their water intake through personalized goals, smart tracking, and integration with wearable devices.

  • Category: UX Case Study
  • Timeline: 4 months
  • Tools Used: Figma, Python, Adobe Suite, Zoom, Google Sheets
  • Role: Researcher, Designer, Evaluator

This project involved Lo-fi and Medium-fi prototyping, usability testing, ethnography, interviews, journey mapping, task descriptions, and heuristic evaluations.

Background

  • Problem: Dehydration can lead to cognitive impairment and various health issues. Current apps lack personalization, are overly complex, and do not effectively integrate with wearables.

Solution: Developing a user-friendly app that integrates personalized hydration tracking, customizable reminders, and effective data visualization.

Research & Discovery

Research Methods:

  • Ethnography & Semi-Structured Interviews (Conducted on existing apps to identify pain points and desired features).
  • Participants: 4 individuals aged 19–21 with active lifestyles.
  • Purpose: Understand user behaviors, motivations, and pain points to inform design decisions.

Key Findings:

  • Existing apps were overly complicated and lacked personalized notifications.
  • Logging beverages other than water was restricted by premium paywalls.
  • Users desired customizable notifications and integration with wearables.

Personas & Journey Mapping

Personas: 

  • ​​Primary User: Alex Johnson

Quote: “How can I make the most out of my day?”

Description: Alex Johnson is a 20-year-old male student pursuing a full-time education at a local university while also juggling part-time responsibilities at a library. He is a dedicated individual who maintains a moderate to active lifestyle, striving for excellence in both his academic pursuits and work commitments. Residing in a tropical climate, Alex encounters varied weather conditions, experiencing hot and humid summers, and dry, cold winters.

Alex is known for his responsible and goal-oriented nature. He leverages technology effectively in his routine, showcasing an organized approach to managing his busy schedule. Health-conscious, he understands the importance of proper hydration and seeks ways to integrate it seamlessly into his routine. Respectful and conscientious, Alex values maintaining a calm and serene environment.. He demonstrates adaptability, effortlessly adjusting to changing environmental circumstances.

Goals:

  • “I aim to excel in my studies while balancing my work responsibilities.”
  • “Staying healthy and maintaining proper nutrition is a priority for me.”
  • “I want to continue managing my time efficiently to make the most of my day

Journey Maps: 

  • Tasks include:
1. Setting a custom hydration goal.
2. Logging various beverage types.
3. Creating custom notifications for a busy schedule.
4. Utilizing non-intrusive cues for reminders.

Task Descriptions

  • Documented various user tasks like setting goals, logging beverages, and creating reminders.
  • Tasks were inspired by insights from ethnography and interviews.

Brainstorming & Ideation

After gathering insights from user research, we moved on to a iterative brainstorming session where we started three to four sketches of interface design ideas to final integration.

Brainstorming Process

Brainstorming & Ideation

  • Categories Identified:
    • Health Data Setup
    • Hydration Tracking Process
    • Hydration Goal Display
    • Notification Management
    • Notification Display
  • Affinity Diagramming:
    • We categorized the sketches and combined the best components from each design, consolidating them into three key areas:
      • Setup Process (How users input initial health data and preferences)
      • Notifications & Alerts (Customizing reminders for hydration)

Hydration Tracking (Logging drinks and tracking daily progress)

Brainstorming & Ideation

  • Key Decisions Made During Brainstorming:
    • Incorporating visual elements like containers to track hydration progress.
    • Allowing users to customize their goals and notification settings.
    • Ensuring compatibility with wearables and various beverage types.
  • Challenges Faced:
    • Lack of clarity about priority features during the initial sketching phase.
    • Overlapping categories and redundant ideas were streamlined using affinity diagramming.
  • Outcome:

Developed a cohesive set of design requirements and sketches that informed the creation of the Lo-fi Prototype.

Wireframing & Prototyping

  • The sketches created during the brainstorming phase were translated intos storyboard and Lo-fi wireframe which were then refined into the Medium-fi prototype.
  • Wireframes demonstrated key functionalities such as goal setting, beverage logging, and notification management.
  • Prototype iterations were informed by findings from heuristic evaluation and user testing.

Prototyping & Design

Storyboard:

(Heuristic Evaluation Conducted)

  • Basic sketches focusing on user flow, task completion, and interface layout.
  • Heuristic Evaluation: Identified issues with usability, complexity, and clarity.
  • Improvements Suggested: Adding feedback mechanisms, simplifying interface, enhancing accessibility.

Medium-fi Prototype: Embed video : https://youtu.be/wBpgQr8Qv80

 

(Interviews & Ethnographic Studies Conducted)

  • Enhanced visuals, improved navigation, added feedback mechanisms.
  • Built with insights from Lo-fi prototype evaluation.

Figma Link: HydroFit Prototype

Evaluation & Testing

Heuristic Evaluation (Conducted on Lo-fi Prototype):

The aggregated results of our heuristic evaluation.

  • Focused on usability issues and accessibility.
  • Major problems included unclear icons, complex navigation, lack of feedback.

Usability Testing (Conducted on Medium-fi Prototype):

  • Methods: Remote usability testing, think-aloud protocol, semi-structured interviews.
  • Participants: 4 individuals with diverse needs and routines.
  • Tasks: Setup process, logging beverages, customizing reminders.

Quantitative Data:

  • Satisfaction Score: 4.5/5
  • Median Completion Time: 92.5 seconds
  • Average Errors: 2.75

Qualitative Data (Thematic Coding):

    • Simplicity: Users appreciated clear visuals and straightforward logging.
    • Flexibility: Desire for more beverage options and customized notifications.
    • Integration: Interest in wearable compatibility.

Results & Takeaways

  • What Worked Well: Simple interface, fast setup, and effective notification system.
  • Areas for Improvement: Limited beverage options, better notification customization, lack of integration with wearables.

Feedback Addressed: Improved icon clarity, streamlined notification settings, expanded beverage options.

Future Work

  • Enhance compatibility with wearable devices.
  • Expand beverage options for better accuracy.
  • Implement high-fidelity prototype and conduct further usability testing.

Conclusion

HydroFit provides an effective, user-friendly interface for hydration tracking. The iterative design process highlighted the importance of personalization, usability, and integration. Feedback from usability testing will guide future improvements.